/// <summary>
 /// Deprecated Method for adding a new object to the States EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToStates(State state)
 {
     base.AddObject("States", state);
 }
 /// <summary>
 /// Create a new State object.
 /// </summary>
 /// <param name="id">Initial value of the ID property.</param>
 /// <param name="stateName">Initial value of the StateName property.</param>
 /// <param name="stateCode">Initial value of the StateCode property.</param>
 public static State CreateState(global::System.Int32 id, global::System.String stateName, global::System.String stateCode)
 {
     State state = new State();
     state.ID = id;
     state.StateName = stateName;
     state.StateCode = stateCode;
     return state;
 }