/// <summary> /// /// </summary> public static void ExplorationRewardUpdate( ExplorationReward[] explorationReward ) { // English To zhCHS Interface 探索酬劳[] explorationRewardArray = new 探索酬劳[explorationReward.Length]; for ( int iIndex = 0; iIndex < explorationReward.Length; iIndex++ ) explorationRewardArray[iIndex] = new 探索酬劳( explorationReward[iIndex] ); 探索酬劳设置.设置探索酬劳信息( explorationRewardArray ); }
/// <summary> /// /// </summary> /// <param name="iRace"></param> /// <param name="iClass"></param> /// <returns></returns> public ExplorationReward GetExplorationReward(uint iLevel) { ExplorationReward explorationReward = m_ExplorationReward.GetValue(iLevel); if (explorationReward == null) { return(null); } else { return(explorationReward); } }
/// <summary> /// /// </summary> /// <param name="PlayerCreateInfoManager"></param> public static void InitWowExplorationReward( WowExplorationRewardHandler explorationRewardHandler ) { ExplorationReward[] explorationRewardArray = new ExplorationReward[PLAYER_MAX_LEVEL]; // Init for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { explorationRewardArray[iIndex] = new ExplorationReward(); explorationRewardArray[iIndex].Level = (uint)iIndex + 1; } ExplorationRewardSetting.ExplorationRewardUpdate( explorationRewardArray ); // Prevent Modify for ( int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++ ) { explorationRewardArray[iIndex].Level = (uint)iIndex + 1; } }
/// <summary> /// /// </summary> /// <param name="iRace"></param> /// <param name="iClass"></param> /// <param name="playerLevelStats"></param> public void AddExplorationReward( uint iLevel, ExplorationReward explorationReward ) { m_ExplorationReward.Add( iLevel, explorationReward ); }
/// <summary> /// /// </summary> /// <param name="fff"></param> public 探索酬劳( ExplorationReward explorationReward ) { m_ExplorationReward = explorationReward; }
/// <summary> /// /// </summary> /// <param name="iRace"></param> /// <param name="iClass"></param> /// <param name="playerLevelStats"></param> public void AddExplorationReward(uint iLevel, ExplorationReward explorationReward) { m_ExplorationReward.Add(iLevel, explorationReward); }