/// <inheritdoc/> public void LoadBinaryData(byte[] inData) { using var ms = new MemoryStream(inData); using var br = new BinaryReader(ms); var layerCount = br.BaseStream.Length / TextureLayerEntry.GetSize(); for (var i = 0; i < layerCount; i++) { Layers.Add(new TextureLayerEntry(br.ReadBytes(TextureLayerEntry.GetSize()))); } }
public void LoadBinaryData(byte[] inData) { using (MemoryStream ms = new MemoryStream(inData)) { using (BinaryReader br = new BinaryReader(ms)) { long nLayers = br.BaseStream.Length / TextureLayerEntry.GetSize(); for (int i = 0; i < nLayers; i++) { this.Layers.Add(new TextureLayerEntry(br.ReadBytes(TextureLayerEntry.GetSize()))); } } } }