Texture layer entry, representing a ground texture in the chunk.
コード例 #1
0
        /// <inheritdoc/>
        public void LoadBinaryData(byte[] inData)
        {
            using var ms = new MemoryStream(inData);
            using var br = new BinaryReader(ms);
            var layerCount = br.BaseStream.Length / TextureLayerEntry.GetSize();

            for (var i = 0; i < layerCount; i++)
            {
                Layers.Add(new TextureLayerEntry(br.ReadBytes(TextureLayerEntry.GetSize())));
            }
        }
コード例 #2
0
 public void LoadBinaryData(byte[] inData)
 {
     using (MemoryStream ms = new MemoryStream(inData))
     {
         using (BinaryReader br = new BinaryReader(ms))
         {
             long nLayers = br.BaseStream.Length / TextureLayerEntry.GetSize();
             for (int i = 0; i < nLayers; i++)
             {
                 this.Layers.Add(new TextureLayerEntry(br.ReadBytes(TextureLayerEntry.GetSize())));
             }
         }
     }
 }