public void AddPlayerWorksCorrectly() { ServerPlayerModel serverPlayer = TestEnvironment.GetTestPlayerModel(); PlayerService playerService = new PlayerService(); playerService.AddPlayer(serverPlayer.SignalRId, serverPlayer.UserId); ServerPlayerModel result = playerService.GetPlayer(serverPlayer.SignalRId); Assert.IsTrue((serverPlayer.SignalRId == result.SignalRId && serverPlayer.UserId == result.UserId)); playerService.RemovePlayer(serverPlayer.SignalRId); TestEnvironment.DeleteTestUser(); }
public void RemovePlayerWorksCorrectly() { ServerPlayerModel serverPlayer = TestEnvironment.GetTestPlayerModel(); PlayerService playerService = new PlayerService(); playerService.AddPlayer(serverPlayer.SignalRId, serverPlayer.UserId); playerService.RemovePlayer(serverPlayer.SignalRId); Assert.IsNull(playerService.GetPlayer(serverPlayer.SignalRId)); }