public EnterArea(Game1 game, string currGameScene, int x, int y, string gameSceneToChangeTo, GameSceneManager gameSceneManager, int width, int height) : base(game) { _game = game; currentGameScene = currGameScene; _x = x; _y = y; _gameSceneToChangeTo = gameSceneToChangeTo; _gameSceneManager = gameSceneManager; _width = width; _height = height; }
protected override void Initialize() { // TODO: Add your initialization logic here _graphics.PreferredBackBufferWidth = screenWidth; _graphics.PreferredBackBufferHeight = screenHeight; _graphics.ApplyChanges(); gameSceneManager = new GameSceneManager(this); mob = new NamedEntity(); foreach (GameComponent component in Components) { ToggleComponentState(component, false); } base.Initialize(); }