private void Update() { //Check for camera movement if (Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W)) { worldMapGlobe.DragTowards(Vector2.up); } if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S)) { worldMapGlobe.DragTowards(Vector2.down); } if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A)) { worldMapGlobe.DragTowards(Vector2.left); } if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) { worldMapGlobe.DragTowards(Vector2.right); } }