/// <summary>Starts a game of Sea Battle, the type will depend on what the user has selected in the main menu.</summary> private static void RunGame() { Game.Game curGame; switch (selected) { case 0: curGame = new Game._1Player(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList); break; case 1: curGame = new Game._2Player(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList); break; case 2: curGame = new Game.LanHost(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList); break; case 3: curGame = new Game.LanClient(SettingsEnabled[0], SettingsEnabled[1], SettingsEnabled[2], 10, 10, Shiplist, PlaneList); break; default: return; } curGame.RunGame(); }