public override void Deserialize(ICustomDataReader reader) { this.SubAreaId = reader.ReadVarShort(); this.MapId = reader.ReadDouble(); int HousesLen = reader.ReadShort(); Houses = new HouseInformations[HousesLen]; for (int i = 0; i < HousesLen; i++) { this.Houses[i] = ProtocolTypeManager.GetInstance <HouseInformations>(reader.ReadShort()); this.Houses[i].Deserialize(reader); } int ActorsLen = reader.ReadShort(); Actors = new GameRolePlayActorInformations[ActorsLen]; for (int i = 0; i < ActorsLen; i++) { this.Actors[i] = ProtocolTypeManager.GetInstance <GameRolePlayActorInformations>(reader.ReadShort()); this.Actors[i].Deserialize(reader); } int InteractiveElementsLen = reader.ReadShort(); InteractiveElements = new InteractiveElement[InteractiveElementsLen]; for (int i = 0; i < InteractiveElementsLen; i++) { this.InteractiveElements[i] = ProtocolTypeManager.GetInstance <InteractiveElement>(reader.ReadShort()); this.InteractiveElements[i].Deserialize(reader); } int StatedElementsLen = reader.ReadShort(); StatedElements = new StatedElement[StatedElementsLen]; for (int i = 0; i < StatedElementsLen; i++) { this.StatedElements[i] = new StatedElement(); this.StatedElements[i].Deserialize(reader); } int ObstaclesLen = reader.ReadShort(); Obstacles = new MapObstacle[ObstaclesLen]; for (int i = 0; i < ObstaclesLen; i++) { this.Obstacles[i] = new MapObstacle(); this.Obstacles[i].Deserialize(reader); } int FightsLen = reader.ReadShort(); Fights = new FightCommonInformations[FightsLen]; for (int i = 0; i < FightsLen; i++) { this.Fights[i] = new FightCommonInformations(); this.Fights[i].Deserialize(reader); } this.HasAggressiveMonsters = reader.ReadBoolean(); this.FightStartPositions = new FightStartingPositions(); this.FightStartPositions.Deserialize(reader); }
public MapComplementaryInformationsDataMessage InitMapComplementaryInformationsDataMessage(short SubAreaId, double MapId, HouseInformations[] Houses, GameRolePlayActorInformations[] Actors, InteractiveElement[] InteractiveElements, StatedElement[] StatedElements, MapObstacle[] Obstacles, FightCommonInformations[] Fights, bool HasAggressiveMonsters, FightStartingPositions FightStartPositions) { this.SubAreaId = SubAreaId; this.MapId = MapId; this.Houses = Houses; this.Actors = Actors; this.InteractiveElements = InteractiveElements; this.StatedElements = StatedElements; this.Obstacles = Obstacles; this.Fights = Fights; this.HasAggressiveMonsters = HasAggressiveMonsters; this.FightStartPositions = FightStartPositions; return(this); }
public override void Deserialize(ICustomDataReader reader) { this.MapId = reader.ReadDouble(); this.FightStartPositions = new FightStartingPositions(); this.FightStartPositions.Deserialize(reader); }
public MapFightStartPositionsUpdateMessage InitMapFightStartPositionsUpdateMessage(double MapId, FightStartingPositions FightStartPositions) { this.MapId = MapId; this.FightStartPositions = FightStartPositions; return(this); }