public static void TileExtentsToWorldExtents(ref BoundingBox tileExtents) { TerrainConstants.TilePositionToWorldPosition(ref tileExtents.Min); TerrainConstants.TilePositionToWorldPosition(ref tileExtents.Max); }
public static string GetMapFilename(int tileX, int tileY) { return(TerrainConstants.GetTileName(tileY, tileX) + "map"); }