public static void TileExtentsToWorldExtents(ref BoundingBox tileExtents)
 {
     TerrainConstants.TilePositionToWorldPosition(ref tileExtents.Min);
     TerrainConstants.TilePositionToWorldPosition(ref tileExtents.Max);
 }
 public static string GetMapFilename(int tileX, int tileY)
 {
     return(TerrainConstants.GetTileName(tileY, tileX) + "map");
 }