public VoxelMap() { map = new byte[size,size,size]; Vector3f min = new Vector3f(size/2, size/2, size/2); Vector3f max = new Vector3f(size, size, size); float length = (max - min).Length; //setBox(new Vector3i(15, 5, 5), new Vector3i(10, 10, 10), (byte)-100); //setBox(new Vector3i(19, 9, 9), new Vector3i(10, 10, 10), -100); //setBox(new Vector3i(0, 0, 0), new Vector3i(size, 20, size), 100); Random rnd = new Random(); PerlinNoise perlin = new PerlinNoise(rnd.Next()); for(int x=5;x<size-5;x++) for(int y=5;y<size-5;y++) for (int z = 5; z < size-5; z++) { float div = 128.0f; double val = SimplexNoise.noise(x/div,y/div,z/div); val *= 1 << 7; map[x, y, z] = (byte)(val); } /*for (int x = 1; x < size; x++) for (int z = 1; z < size; z++) { float div = 128.0f; double val = SimplexNoise.noise(x / div, z / div); double grenze = val*100.0; int y = 1; for (; y < grenze; y++) { map[x, y, z] = (sbyte)(-120); } }*/ }