예제 #1
0
        public static string GetBundleVersion()
        {
#if UNITY_EDITOR
            return(UnityEditor.PlayerSettings.bundleVersion);
#else
            return(NativeBinding.GetBundleVersion());
#endif
        }
예제 #2
0
        public static string GetBundleIdentifier()
        {
#if UNITY_EDITOR
            return(UnityEditor.PlayerSettings.applicationIdentifier);
#else
            return(NativeBinding.GetBundleIdentifier());
#endif
        }