public static string GetBundleVersion() { #if UNITY_EDITOR return(UnityEditor.PlayerSettings.bundleVersion); #else return(NativeBinding.GetBundleVersion()); #endif }
public static string GetBundleIdentifier() { #if UNITY_EDITOR return(UnityEditor.PlayerSettings.applicationIdentifier); #else return(NativeBinding.GetBundleIdentifier()); #endif }