protected override void Start() { base.Start(); //For drawing results in scrollview m_resultsScrollView = gameObject.AddComponent<GUIScrollView>(); }
protected override void Start() { base.Start(); // Initialise m_contactsScrollView = gameObject.AddComponent<GUIScrollView>(); }
void Start() { // Initialise m_scrollView = gameObject.AddComponent<GUIScrollView>(); m_windowRect = new Rect(0f, 0f, Screen.width, Screen.height); // Load gallery images LoadGalleryImages(); }
protected virtual void Start() { //For drawing results in scrollview m_rootScrollView = gameObject.AddComponent <GUIScrollView>(); }
protected virtual void Start() { //For drawing results in scrollview m_rootScrollView = gameObject.AddComponent<GUIScrollView>(); }
protected override void Start() { base.Start(); m_scrollView = this.gameObject.AddComponent<GUIScrollView>(); }