public void Fixation(FixationDataEventType t, int x, int y, double timeStamp)
 {
     Fixation fx = null;
     switch (t)
     {
         case FixationDataEventType.Begin:
             fx = new Fixation(new Point(x, y), eFixationPhase.start);
             controlState.EyeRequest(fx);
             break;
         case FixationDataEventType.End:
             fx = new Fixation(new Point(x,y),eFixationPhase.finished );
             controlState.EyeRequest(fx);
             break;
     }
 }
예제 #2
0
        public void Fixation(FixationDataEventType t, int x, int y, double timeStamp)
        {
            Fixation fx = null;

            switch (t)
            {
            case FixationDataEventType.Begin:
                fx = new Fixation(new Point(x, y), eFixationPhase.start);
                controlState.EyeRequest(fx);
                break;

            case FixationDataEventType.End:
                fx = new Fixation(new Point(x, y), eFixationPhase.finished);
                controlState.EyeRequest(fx);
                break;
            }
        }
예제 #3
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 private void sharedData_fixationEvent(Fixation newFixation)
 {
     stateController.EyeInput(newFixation);
 }
예제 #4
0
 private void sharedData_fixationEvent(Fixation newFixation)
 {
     stateController.EyeInput(newFixation);
 }
 void sharedData_fixationEvent(Fixation newFixation)
 {
     controlState.EyeInput(newFixation);
 }
 void sharedData_fixationEvent(Fixation newFixation)
 {
     controlState.EyeInput(newFixation);
 }