예제 #1
0
        // This method is called by I/O Completed() when an asynchronous send completes.
        // If all of the data has been sent, then this method calls StartReceive
        //to start another receive op on the socket to read any additional
        // data sent from the client. If all of the data has NOT been sent, then it
        //calls StartSend to send more data.
        private void ProcessSend(SocketAsyncEventArgs receiveSendEventArgs)
        {
            DataHolderToken token = (DataHolderToken)receiveSendEventArgs.UserToken;

            if (receiveSendEventArgs.SocketError == SocketError.Success)
            {
                token.sendBytesRemainingCount = token.sendBytesRemainingCount - receiveSendEventArgs.BytesTransferred;

                if (token.sendBytesRemainingCount == 0)
                {
                    // If we are within this if-statement, then all the bytes in
                    // the message have been sent.
                    token.Reset();
                    CloseClientSocket(receiveSendEventArgs);
                }
                else
                {
                    // If some of the bytes in the message have NOT been sent,
                    // then we will need to post another send operation, after we store
                    // a count of how many bytes that we sent in this send op.
                    token.bytesSentAlreadyCount += receiveSendEventArgs.BytesTransferred;
                    // So let's loop back to StartSend().
                    StartSend(receiveSendEventArgs);
                }
            }
            else
            {
                // We'll just close the socket if there was a
                // socket error when receiving data from the client.
                token.Reset();
                CloseClientSocket(receiveSendEventArgs);
            }
        }
예제 #2
0
        //Post a send.
        private void StartSend(SocketAsyncEventArgs receiveSendEventArgs)
        {
            DataHolderToken token = (DataHolderToken)receiveSendEventArgs.UserToken;
            int             count = 0;

            try
            {
                //The number of bytes to send depends on whether the message is larger than
                //the buffer or not. If it is larger than the buffer, then we will have
                //to post more than one send operation. If it is less than or equal to the
                //size of the send buffer, then we can accomplish it in one send op.
                if (token.sendBytesRemainingCount <= (receiveBufferSize + MIN_SEND_BUFFER_SIZE))
                {
                    count = token.sendBytesRemainingCount;
                    receiveSendEventArgs.SetBuffer(token.sendBufferOffset, count);
                    //Copy the bytes to the buffer associated with this SAEA object.
                    Buffer.BlockCopy(token.dataToSend, token.bytesSentAlreadyCount, receiveSendEventArgs.Buffer, token.sendBufferOffset, token.sendBytesRemainingCount);
                }
                else
                {
                    Trace.TraceInformation("HttpServer - Exceeded buffer size in StartSend method, total size = " + token.sendBytesRemainingCount);
                    //We cannot try to set the buffer any larger than its size.
                    //So since receiveSendToken.sendBytesRemainingCount > BufferSize, we just
                    //set it to the maximum size, to send the most data possible.
                    count = receiveBufferSize + MIN_SEND_BUFFER_SIZE;
                    receiveSendEventArgs.SetBuffer(token.sendBufferOffset, count);
                    //Copy the bytes to the buffer associated with this SAEA object.
                    Buffer.BlockCopy(token.dataToSend, token.bytesSentAlreadyCount, receiveSendEventArgs.Buffer, token.sendBufferOffset, receiveBufferSize);
                }

                //post asynchronous send operation
                bool willRaiseEvent = receiveSendEventArgs.AcceptSocket.SendAsync(receiveSendEventArgs);

                if (!willRaiseEvent)
                {
                    ProcessSend(receiveSendEventArgs);
                }
            }
            catch (Exception e)
            {
                Trace.TraceError("HttpServer - Exception in SetBuffer in StartSend method of HttpServer.cs, offset=" + token.sendBufferOffset +
                                 ", count=" + count + ", Buffer=" + receiveSendEventArgs.Buffer + ": " + e.Message);
                token.Reset();
                CloseClientSocket(receiveSendEventArgs);
            }
        }
예제 #3
0
        // Does the normal destroying of sockets after
        // we finish receiving and sending on a connection.
        private void CloseClientSocket(SocketAsyncEventArgs e)
        {
            DataHolderToken token = (DataHolderToken)e.UserToken;

            // do a shutdown before you close the socket
            try
            {
                e.AcceptSocket.Shutdown(SocketShutdown.Both);
            }
            // throws if socket was already closed
            catch (Exception)
            {
            }

            //This method closes the socket and releases all resources, both
            //managed and unmanaged. It internally calls Dispose.
            e.AcceptSocket.Close();

            //Make sure the new DataHolder has been created for the next connection.
            //If it has, then dataMessageReceived should be null.
            if (token.dataMessageReceived != null)
            {
                token.Reset();
            }

            // Put the SocketAsyncEventArg back into the pool,
            // to be used by another client. This
            poolOfRecSendEventArgs.Push(e);

            // decrement the counter keeping track of the total number of clients
            //connected to the server, for testing
            Interlocked.Decrement(ref numConnectedSockets);

            Trace.TraceInformation("HttpServer - Number of connected sockets: " + numConnectedSockets + " of " + maxConnections);

            //Release Semaphore so that its connection counter will be decremented.
            //This must be done AFTER putting the SocketAsyncEventArg back into the pool,
            //or you can run into problems.
            maxNumberAcceptedClients.Release();
        }
예제 #4
0
        private void StartReceive(SocketAsyncEventArgs receiveSendEventArgs)
        {
            DataHolderToken token = (DataHolderToken)receiveSendEventArgs.UserToken;

            try
            {
                //Set the buffer for the receive operation.
                receiveSendEventArgs.SetBuffer(token.receiveBufferOffset, receiveBufferSize);

                // Post async receive operation on the socket.
                bool willRaiseEvent = receiveSendEventArgs.AcceptSocket.ReceiveAsync(receiveSendEventArgs);
                if (!willRaiseEvent)
                {
                    ProcessReceive(receiveSendEventArgs);
                }
            }
            catch (Exception e)
            {
                Trace.TraceError("HttpServer - Exception in SetBuffer in StartReceive method of HttpServer.cs, offset=" + token.receiveBufferOffset +
                                 ", count=" + receiveBufferSize + ", Buffer=" + receiveSendEventArgs.Buffer + ": " + e.Message);
                token.Reset();
                CloseClientSocket(receiveSendEventArgs);
            }
        }
예제 #5
0
        /// <summary>
        /// This method is invoked when an asynchronous receive operation completes. If the
        /// remote host closed the connection, then the socket is closed.  If data was received then
        /// the data is echoed back to the client.
        /// </summary>
        private void ProcessReceive(SocketAsyncEventArgs receiveSendEventArgs)
        {
            DataHolderToken token = (DataHolderToken)receiveSendEventArgs.UserToken;

            //If there was a socket error, close the connection
            if (receiveSendEventArgs.SocketError != SocketError.Success)
            {
                token.Reset();
                CloseClientSocket(receiveSendEventArgs);

                //Jump out of the ProcessReceive method.
                return;
            }

            // If no data was received, close the connection. This is a NORMAL
            // situation that shows when the client has finished sending data.
            if (receiveSendEventArgs.BytesTransferred == 0)
            {
                token.Reset();
                CloseClientSocket(receiveSendEventArgs);
                return;
            }

            //Assume that all of the bytes transfered is the received message
            token.dataMessageReceived = new Byte[receiveSendEventArgs.BytesTransferred];
            Buffer.BlockCopy(receiveSendEventArgs.Buffer, token.receiveBufferOffset, token.dataMessageReceived, 0, receiveSendEventArgs.BytesTransferred);

            // Decode the byte array received in the token
            //string sBuffer = Encoding.ASCII.GetString(bReceive);
            string sBuffer = Encoding.UTF8.GetString(token.dataMessageReceived);

            //At present we will only deal with GET type
            if (sBuffer.Substring(0, 3) != "GET")
            {
                token.Reset();
                CloseClientSocket(receiveSendEventArgs);
            }
            else
            {
                // Look for HTTP request
                int iStartPos = sBuffer.IndexOf("HTTP", 1);

                // Get the HTTP text and version e.g. it will return "HTTP/1.1"
                sHttpVersion = sBuffer.Substring(iStartPos, 8);

                // Extract the Requested Type and Requested file/directory
                String sRequest;
                if (iStartPos > 6)
                {
                    sRequest = sBuffer.Substring(5, iStartPos - 1 - 5);
                }
                else
                {
                    sRequest = "";
                }

                sRequest = HttpUtility.UrlDecode(sRequest);

                token.httpRequest = sRequest.TrimEnd();

                StartSendRequest(receiveSendEventArgs);
            }
        }