public void DoMove() { //UpdateGUI(); //CheckGameOver(); //while (!Game.IsMyTurn(Me)) //{ Game.PlayTurn(); Utilities.UpdateGUI(); //CheckGameOver(); //System.Threading.Thread.Sleep(2000); //} }
public GameForm() { InitializeComponent(); Game = new CGame(3, 5000, tbLog, true); Utilities = new FormUtilities(this, Game, Game.Players[0], MainLayout, tHand) { LTurns = lTurns, TBState = tbGame, BDiscards = bDiscard, }; //this.bDiscard.Click += new System.EventHandler(Utilities.CardClicked); this.bDiscard.Click += new System.EventHandler(Utilities.bDiscard_Click); Utilities.UpdateGUI(); }