public void Draw(float timeElapsed) { fade -= timeElapsed / maxtime; timealive += timeElapsed; lifepercent = timealive / maxtime; currentsize = shockwaveminsize + lifepercent * shockwavemaxsize; scale = camera.Scale(currentsize, shockwavetexture.Width); Color color = new Color(fade, fade, fade, fade); centertexture = new Vector2(shockwavetexture.Width / 2, shockwavetexture.Height / 2); spritebatch.Draw(shockwavetexture, camera.Converttovisualcoords(currentPos, scale), null, color, 0, centertexture, scale, SpriteEffects.None, 0.9f); }
public void Draw(float elapsedtime) { timeElapsed += elapsedtime; float percentAnimated = timeElapsed / animationspeed; int frame = (int)(percentAnimated * totalframes); int frameX = frame % numframesX; int frameY = frame / numframesX; explosionwidth = explosion.Width / numframesX; explosionheight = explosion.Height / numframesY; Rectangle rect = new Rectangle(explosionwidth * frameX, explosionheight * frameY, explosionwidth, explosionheight); centersprite = new Vector2(explosionwidth / 2, explosionheight / 2); spritebatch.Draw(explosion, camera.Converttovisualcoords(currentPos, scale), rect, Color.White, 0, centersprite, scale, SpriteEffects.None, 0.6f); }
public void DrawBalls() { foreach (Ball ball in ballsim.getballs()) { spritebatch.Draw(background, rect, Color.White); Vector2 currentballpos = ball.getballpos; float scale = camera.Scale(ball.getballradius * 2, balltexture.Width); var ballvisualpos = camera.Converttovisualcoords(currentballpos, scale); if (ball.Getballstatus == false) { spritebatch.Draw(balltexture, ballvisualpos, null, Color.White, 0, ballcenter, scale, SpriteEffects.None, 0.4f); } else { spritebatch.Draw(deadball, ballvisualpos, null, Color.White, 0, ballcenter, scale, SpriteEffects.None, 0.4f); } } }
public void Draw(SpriteBatch spritebatch, Camera camera) { float scale = camera.Scale(particlesize,smokecloud.Width); spritebatch.Draw(smokecloud, camera.Converttovisualcoords(currentpos, scale), null, color, rotation, randomdirection, scale, SpriteEffects.None, 0.8f); }
public void Draw(SpriteBatch spritebatch, Camera camera) { float scale = camera.Scale(particlesize, smokecloud.Width); spritebatch.Draw(smokecloud, camera.Converttovisualcoords(currentpos, scale), null, color, rotation, randomdirection, scale, SpriteEffects.None, 0.8f); }
public void Draw() { float scale = camera.Scale(particlesize, spark.Width); spritebatch.Draw(spark, camera.Converttovisualcoords(startpos, scale), null, color, 0, randomdirection, scale, SpriteEffects.None, 0.7f); }