public void DrawCrosshair()
        {
            float   crosshairscaled = camera.Scale(crosshairsize, crosshair.Width);
            var     mousepos        = Mouse.GetState();
            Vector2 _mousepos       = new Vector2(mousepos.X, mousepos.Y);
            Vector2 pos             = camera.Centercursortexture(crosshair, _mousepos, crosshairscaled);

            spritebatch.Draw(crosshair, pos, null, Color.White, 0, Vector2.Zero, crosshairscaled, SpriteEffects.None, 1f);
        }