public void DrawCrosshair() { float crosshairscaled = camera.Scale(crosshairsize, crosshair.Width); var mousepos = Mouse.GetState(); Vector2 _mousepos = new Vector2(mousepos.X, mousepos.Y); Vector2 pos = camera.Centercursortexture(crosshair, _mousepos, crosshairscaled); spritebatch.Draw(crosshair, pos, null, Color.White, 0, Vector2.Zero, crosshairscaled, SpriteEffects.None, 1f); }