private void WhenGeneratingAnEpicAgain() { _epic2 = ClassUnderTest.GenerateEpicFrom(_theme); }
/// <summary> /// Create a new Epic with a name. /// </summary> /// <param name="name">The initial name of the entity.</param> /// <param name="project">The Project this Epic will be in.</param> /// <param name="attributes">Required attributes.</param> /// <returns>A newly minted Epic that exists in the VersionOne system.</returns> public Epic Epic(string name, Project project, IDictionary<string, object> attributes) { var epic = new Epic(instance) { Name = name, Project = project }; AddAttributes(epic, attributes); epic.Save(); return epic; }
private void GivenAnEpicHasBeenGenerated() { _epic1 = ClassUnderTest.GenerateEpicFrom(_theme); }
private void WhenFindingTheGeneratedEpic() { _epic = ClassUnderTest.FindEpicGeneratedFrom(_theme); }