private void WhenGeneratingAnEpicAgain()
 {
     _epic2 = ClassUnderTest.GenerateEpicFrom(_theme);
 }
            /// <summary>
            /// Create a new Epic with a name.
            /// </summary>
            /// <param name="name">The initial name of the entity.</param>
            /// <param name="project">The Project this Epic will be in.</param>
            /// <param name="attributes">Required attributes.</param>
            /// <returns>A newly minted Epic that exists in the VersionOne system.</returns>
            public Epic Epic(string name, Project project, IDictionary<string, object> attributes) {
                var epic = new Epic(instance) {
                    Name = name, 
                    Project = project
                };
                AddAttributes(epic, attributes);
                epic.Save();

                return epic;
            }
 private void GivenAnEpicHasBeenGenerated()
 {
     _epic1 = ClassUnderTest.GenerateEpicFrom(_theme);
 }
 private void WhenFindingTheGeneratedEpic()
 {
     _epic = ClassUnderTest.FindEpicGeneratedFrom(_theme);
 }