예제 #1
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            yield return(Toils_Combat.GotoCastPosition(TargetIndex.A, false));

            /*Error: Unable to find new state assignment for yield return*/;
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                    this.FailOnDespawnedOrNull(TargetIndex.A);
                    this.$current = Toils_Combat.GotoCastPosition(TargetIndex.A, false, 1f);
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);

                case 1u:
                    this.$current = Toils_Combat.CastVerb(TargetIndex.A, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    this.$PC = -1;
                    break;
                }
                return(false);
            }
예제 #3
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        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            yield return(Toils_Combat.GotoCastPosition(TargetIndex.A, false));

            yield return(Toils_Combat.CastVerb(TargetIndex.A, true));
        }
예제 #4
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        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            yield return(Toils_General.StopDead());

            yield return(Toils_Combat.CastVerb(TargetIndex.A));
        }
예제 #5
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        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_General.DoAtomic(delegate
            {
                Pawn pawn = this.job.targetA.Thing as Pawn;
                if (pawn != null && pawn.Downed && this.pawn.mindState.duty != null && this.pawn.mindState.duty.attackDownedIfStarving && this.pawn.Starving())
                {
                    this.job.killIncappedTarget = true;
                }
            }));

            yield return(Toils_Misc.ThrowColonistAttackingMote(TargetIndex.A));

            yield return(Toils_Combat.FollowAndMeleeAttack(TargetIndex.A, delegate
            {
                Thing thing = this.job.GetTarget(TargetIndex.A).Thing;
                if (this.pawn.meleeVerbs.TryMeleeAttack(thing, this.job.verbToUse, false))
                {
                    if (this.pawn.CurJob == null || this.pawn.jobs.curDriver != this)
                    {
                        return;
                    }
                    this.numMeleeAttacksMade++;
                    if (this.numMeleeAttacksMade >= this.job.maxNumMeleeAttacks)
                    {
                        base.EndJobWith(JobCondition.Succeeded);
                        return;
                    }
                }
            }).FailOnDespawnedOrNull(TargetIndex.A));

            yield break;
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.EndOnDespawnedOrNull(TargetIndex.A, JobCondition.Succeeded);
            yield return(Toils_Combat.TrySetJobToUseAttackVerb());

            /*Error: Unable to find new state assignment for yield return*/;
        }
예제 #7
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            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                    this.$current = Toils_General.DoAtomic(delegate
                    {
                        Pawn pawn = this.job.targetA.Thing as Pawn;
                        if (pawn != null && pawn.Downed && this.pawn.mindState.duty != null && this.pawn.mindState.duty.attackDownedIfStarving && this.pawn.Starving())
                        {
                            this.job.killIncappedTarget = true;
                        }
                    });
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);

                case 1u:
                    this.$current = Toils_Misc.ThrowColonistAttackingMote(TargetIndex.A);
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    this.$current = Toils_Combat.FollowAndMeleeAttack(TargetIndex.A, delegate
                    {
                        Thing thing = this.job.GetTarget(TargetIndex.A).Thing;
                        if (this.pawn.meleeVerbs.TryMeleeAttack(thing, this.job.verbToUse, false))
                        {
                            if (this.pawn.CurJob == null || this.pawn.jobs.curDriver != this)
                            {
                                return;
                            }
                            this.numMeleeAttacksMade++;
                            if (this.numMeleeAttacksMade >= this.job.maxNumMeleeAttacks)
                            {
                                base.EndJobWith(JobCondition.Succeeded);
                                return;
                            }
                        }
                    }).FailOnDespawnedOrNull(TargetIndex.A);
                    if (!this.$disposing)
                    {
                        this.$PC = 3;
                    }
                    return(true);

                case 3u:
                    this.$PC = -1;
                    break;
                }
                return(false);
            }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_General.DoAtomic(delegate
            {
                Pawn pawn = job.targetA.Thing as Pawn;
                if (pawn != null && pawn.Downed && base.pawn.mindState.duty != null && base.pawn.mindState.duty.attackDownedIfStarving && base.pawn.Starving())
                {
                    job.killIncappedTarget = true;
                }
            }));

            yield return(Toils_Misc.ThrowColonistAttackingMote(TargetIndex.A));

            yield return(Toils_Combat.FollowAndMeleeAttack(TargetIndex.A, delegate
            {
                Thing thing = job.GetTarget(TargetIndex.A).Thing;
                Pawn p;
                if (job.reactingToMeleeThreat && (p = thing as Pawn) != null && !p.Awake())
                {
                    EndJobWith(JobCondition.InterruptForced);
                }
                else if (pawn.meleeVerbs.TryMeleeAttack(thing, job.verbToUse) && pawn.CurJob != null && pawn.jobs.curDriver == this)
                {
                    numMeleeAttacksMade++;
                    if (numMeleeAttacksMade >= job.maxNumMeleeAttacks)
                    {
                        EndJobWith(JobCondition.Succeeded);
                    }
                }
            }).FailOnDespawnedOrNull(TargetIndex.A));
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            Ability ability = ((Verb_CastAbility)job.verbToUse).ability;

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).FailOn(() => !ability.CanApplyOn(job.targetA)));

            yield return(Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, canHitNonTargetPawns: false));
        }
예제 #10
0
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                    this.EndOnDespawnedOrNull(TargetIndex.A, JobCondition.Succeeded);
                    this.$current = Toils_Combat.TrySetJobToUseAttackVerb(TargetIndex.A);
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);

                case 1u:
                    gotoCastPos   = Toils_Combat.GotoCastPosition(TargetIndex.A, false, 0.95f);
                    this.$current = gotoCastPos;
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    jumpIfCannotHit = Toils_Jump.JumpIfTargetNotHittable(TargetIndex.A, gotoCastPos);
                    this.$current   = jumpIfCannotHit;
                    if (!this.$disposing)
                    {
                        this.$PC = 3;
                    }
                    return(true);

                case 3u:
                    this.$current = Toils_Combat.CastVerb(TargetIndex.A, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 4;
                    }
                    return(true);

                case 4u:
                    this.$current = Toils_Jump.Jump(jumpIfCannotHit);
                    if (!this.$disposing)
                    {
                        this.$PC = 5;
                    }
                    return(true);

                case 5u:
                    this.$PC = -1;
                    break;
                }
                return(false);
            }
예제 #11
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                pawn.pather.StopDead();
            };
            toil.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(toil);

            yield return(Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, canHitNonTargetPawns: false));
        }
예제 #12
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.EndOnDespawnedOrNull(TargetIndex.A, JobCondition.Succeeded);
            yield return(Toils_Combat.TrySetJobToUseAttackVerb());

            Toil gotoCastPos = Toils_Combat.GotoCastPosition(TargetIndex.A, false);

            yield return(gotoCastPos);

            Toil jumpIfCannotHit = Toils_Jump.JumpIfTargetNotHittable(TargetIndex.A, gotoCastPos);

            yield return(jumpIfCannotHit);

            yield return(Toils_Combat.CastVerb(TargetIndex.A, true));

            yield return(Toils_Jump.Jump(jumpIfCannotHit));
        }
예제 #13
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.EndOnDespawnedOrNull(VictimInd, JobCondition.Succeeded);

            yield return(Toils_Combat.TrySetJobToUseAttackVerb(VictimInd));

            Toil gotoCastPos = Toils_Combat.GotoCastPosition(VictimInd, maxRangeFactor: 0.95f);       // maxRangeFactor to prevent dithering

            yield return(gotoCastPos);

            Toil jumpIfCannotHit = Toils_Jump.JumpIfTargetNotHittable(VictimInd, gotoCastPos);

            yield return(jumpIfCannotHit);

            yield return(Toils_Combat.CastVerb(VictimInd));

            yield return(Toils_Jump.Jump(jumpIfCannotHit));
        }
예제 #14
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDespawnedOrNull(TargetIndex.A);
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                pawn.pather.StopDead();
            };
            toil.defaultCompleteMode = ToilCompleteMode.Instant;
            yield return(toil);

            Toil toil2 = Toils_Combat.CastVerb(TargetIndex.A, TargetIndex.B, canHitNonTargetPawns: false);

            if (job.ability != null && job.ability.def.showCastingProgressBar && job.verbToUse != null)
            {
                toil2.WithProgressBar(TargetIndex.A, () => job.verbToUse.WarmupProgress);
            }
            yield return(toil2);
        }
예제 #15
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_Misc.ThrowColonistAttackingMote(TargetIndex.A));

            yield return(Toils_Combat.FollowAndMeleeAttack(TargetIndex.A, delegate
            {
                Thing thing = this.$this.job.GetTarget(TargetIndex.A).Thing;
                if (this.$this.pawn.meleeVerbs.TryMeleeAttack(thing, this.$this.job.verbToUse, false))
                {
                    if (this.$this.pawn.CurJob == null || this.$this.pawn.jobs.curDriver != this.$this)
                    {
                        return;
                    }
                    this.$this.numMeleeAttacksMade++;
                    if (this.$this.numMeleeAttacksMade >= this.$this.job.maxNumMeleeAttacks)
                    {
                        this.$this.EndJobWith(JobCondition.Succeeded);
                        return;
                    }
                }
            }).FailOnDespawnedOrNull(TargetIndex.A));
        }
        // Token: 0x06000054 RID: 84 RVA: 0x0000427A File Offset: 0x0000247A
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_General.DoAtomic(delegate
            {
                Pawn pawn = this.job.targetA.Thing as Pawn;
                bool flag = pawn != null && pawn.Downed && this.pawn.mindState.duty != null && this.pawn.mindState.duty.attackDownedIfStarving && this.pawn.Starving();
                if (flag)
                {
                    this.job.killIncappedTarget = true;
                }
            }));

            yield return(Toils_Combat.TrySetJobToUseAttackVerb(TargetIndex.A));

            yield return(Toils_Misc.ThrowColonistAttackingMote(TargetIndex.A));

            yield return(Toils_Combat.GotoCastPosition(TargetIndex.A, false, 1f));

            yield return(Toils_Combat.CastVerb(TargetIndex.A, true));

            yield break;
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            yield return(Toils_Misc.ThrowColonistAttackingMote(TargetIndex.A));

            Toil init = new Toil();

            init.initAction = delegate
            {
                Pawn pawn2 = base.TargetThingA as Pawn;
                if (pawn2 != null)
                {
                    startedIncapacitated = pawn2.Downed;
                }
                pawn.pather.StopDead();
            };
            init.tickAction = delegate
            {
                if (!base.TargetA.IsValid)
                {
                    EndJobWith(JobCondition.Succeeded);
                }
                else
                {
                    if (base.TargetA.HasThing)
                    {
                        Pawn pawn = base.TargetA.Thing as Pawn;
                        if (base.TargetA.Thing.Destroyed || (pawn != null && !startedIncapacitated && pawn.Downed) || (pawn != null && pawn.IsInvisible()))
                        {
                            EndJobWith(JobCondition.Succeeded);
                            return;
                        }
                    }
                    if (numAttacksMade >= job.maxNumStaticAttacks && !base.pawn.stances.FullBodyBusy)
                    {
                        EndJobWith(JobCondition.Succeeded);
                    }
                    else if (base.pawn.TryStartAttack(base.TargetA))
                    {
                        numAttacksMade++;
                    }
                    else if (!base.pawn.stances.FullBodyBusy)
                    {
                        Verb verb = base.pawn.TryGetAttackVerb(base.TargetA.Thing, !base.pawn.IsColonist);
                        if (job.endIfCantShootTargetFromCurPos && (verb == null || !verb.CanHitTargetFrom(base.pawn.Position, base.TargetA)))
                        {
                            EndJobWith(JobCondition.Incompletable);
                        }
                        else if (job.endIfCantShootInMelee)
                        {
                            if (verb == null)
                            {
                                EndJobWith(JobCondition.Incompletable);
                            }
                            else
                            {
                                float num = verb.verbProps.EffectiveMinRange(base.TargetA, base.pawn);
                                if ((float)base.pawn.Position.DistanceToSquared(base.TargetA.Cell) < num * num && base.pawn.Position.AdjacentTo8WayOrInside(base.TargetA.Cell))
                                {
                                    EndJobWith(JobCondition.Incompletable);
                                }
                            }
                        }
                    }
                }
            };
            init.defaultCompleteMode = ToilCompleteMode.Never;
            init.activeSkill         = () => Toils_Combat.GetActiveSkillForToil(init);
            yield return(init);
        }