private bool TryFindNewTarget() { target = MurderousRageMentalStateUtility.FindPawnToKill(pawn); return(target != null); }
public override bool StateCanOccur(Pawn pawn) { return(base.StateCanOccur(pawn) && MurderousRageMentalStateUtility.FindPawnToKill(pawn) != null); }