private void GameEvents_onCharacterRotated(UserRotation data) { if (!_activePlayers.ContainsKey(data.UserId)) { return; } //_activePlayers[data.UserId].Movement.Rotate(data.Angle); }
private void OnRotateCharacter(UserRotation angle) { _manager.Socket.Emit("rotate_character", angle); }
internal static void CharacterRotated(UserRotation angle) { onCharacterRotated?.Invoke(angle); }