private void GameEvents_onCharacterRotated(UserRotation data)
 {
     if (!_activePlayers.ContainsKey(data.UserId))
     {
         return;
     }
     //_activePlayers[data.UserId].Movement.Rotate(data.Angle);
 }
Beispiel #2
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 private void OnRotateCharacter(UserRotation angle)
 {
     _manager.Socket.Emit("rotate_character", angle);
 }
 internal static void CharacterRotated(UserRotation angle)
 {
     onCharacterRotated?.Invoke(angle);
 }