// virtual int SetRGBAPixelData(int ARG_0, int ARG_1, int ARG_2, int ARG_3, vtkFloatArray * ARG_4, int ARG_5, int blend = 0, int right = 0) // "virtual int SetRGBAPixelData(int, int, int, int, vtkFloatArray*, int, int blend=0, int right=0)" public int SetRGBAPixelData(int /*(int)*/ ARG_0, int /*(int)*/ ARG_1, int /*(int)*/ ARG_2, int /*(int)*/ ARG_3, vtkFloatArray /*(vtkFloatArray*)*/ ARG_4, int /*(int)*/ ARG_5, int /*(int)*/ blend, int /*(int)*/ right) { ReturnPointer returnPointer = new ReturnPointer(new int()); VTK_API.API_vtkRenderWindow.SetRGBAPixelData_1(returnPointer.GetPtr(), this, ARG_0, ARG_1, ARG_2, ARG_3, ARG_4, ARG_5, blend, right); return((int)returnPointer); }
// virtual int SetZbufferData(int x, int y, int x2, int y2, vtkFloatArray * z) // "virtual int SetZbufferData(int x, int y, int x2, int y2, vtkFloatArray *z)" public int SetZbufferData(int /*(int)*/ x, int /*(int)*/ y, int /*(int)*/ x2, int /*(int)*/ y2, vtkFloatArray /*(vtkFloatArray*)*/ z) { ReturnPointer returnPointer = new ReturnPointer(new int()); VTK_API.API_vtkRenderWindow.SetZbufferData_1(returnPointer.GetPtr(), this, x, y, x2, y2, z); return((int)returnPointer); }
// virtual int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray * data, int right = 0) // "virtual int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0)" public int GetRGBAPixelData(int /*(int)*/ x, int /*(int)*/ y, int /*(int)*/ x2, int /*(int)*/ y2, int /*(int)*/ front, vtkFloatArray /*(vtkFloatArray*)*/ data, int /*(int)*/ right) { ReturnPointer returnPointer = new ReturnPointer(new int()); VTK_API.API_vtkRenderWindow.GetRGBAPixelData_1(returnPointer.GetPtr(), this, x, y, x2, y2, front, data, right); return((int)returnPointer); }