예제 #1
0
 protected virtual void Awake()
 {
     VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
 }
예제 #2
0
        protected virtual void Awake()
        {
            VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);

            m_menu = GameObject.Find("MenuCanvas").GetComponent <StatusMenuUI_Script>();
        }
 private void Awake()
 {
     VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
 }
 protected override void Awake()
 {
     menu = GetComponent <VRTK_RadialMenu>();
     VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
 }
예제 #5
0
 protected virtual void Awake()
 {
     bodyPhysics = (bodyPhysics != null ? bodyPhysics : FindObjectOfType <VRTK_BodyPhysics>());
     playerClimb = (playerClimb != null ? playerClimb : FindObjectOfType <VRTK_PlayerClimb>());
     VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
 }
 protected override void Awake()
 {
     menu = GetComponent <VRTK_RadialMenu>();
     VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this);
     headSet = GameObject.Find("MenuCollider");
 }