protected virtual void Awake() { VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this); }
protected virtual void Awake() { VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this); m_menu = GameObject.Find("MenuCanvas").GetComponent <StatusMenuUI_Script>(); }
private void Awake() { VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this); }
protected override void Awake() { menu = GetComponent <VRTK_RadialMenu>(); VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this); }
protected virtual void Awake() { bodyPhysics = (bodyPhysics != null ? bodyPhysics : FindObjectOfType <VRTK_BodyPhysics>()); playerClimb = (playerClimb != null ? playerClimb : FindObjectOfType <VRTK_PlayerClimb>()); VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this); }
protected override void Awake() { menu = GetComponent <VRTK_RadialMenu>(); VRTK_SDKManager.AttemptAddBehaviourToToggleOnLoadedSetupChange(this); headSet = GameObject.Find("MenuCollider"); }