예제 #1
0
 protected virtual void OnPlayerClimbEnded(PlayerClimbEventArgs e)
 {
     if (PlayerClimbEnded != null)
     {
         PlayerClimbEnded(this, e);
     }
 }
예제 #2
0
 private void OnPlayerClimbEnded(PlayerClimbEventArgs e)
 {
     if (PlayerClimbEnded != null)
     {
         PlayerClimbEnded(this, e);
     }
 }
예제 #3
0
 // Token: 0x0600181D RID: 6173 RVA: 0x00080616 File Offset: 0x0007E816
 protected virtual void OnPlayerClimbStarted(PlayerClimbEventArgs e)
 {
     if (this.PlayerClimbStarted != null)
     {
         this.PlayerClimbStarted(this, e);
     }
 }
예제 #4
0
 protected void OnClimbEnded(object sender, PlayerClimbEventArgs e)
 {
     isClimbing = false;
 }
예제 #5
0
 protected void OnClimbStarted(object sender, PlayerClimbEventArgs e)
 {
     isClimbing       = true;
     playSpaceFalling = false;
 }
 private void OnPlayerClimbStarted(PlayerClimbEventArgs e)
 {
     if (PlayerClimbStarted != null)
     {
         PlayerClimbStarted(this, e);
     }
 }
 protected void OnClimbStarted(object sender, PlayerClimbEventArgs e)
 {
     isClimbing = true;
     playSpaceFalling = false;
 }
 protected void OnClimbEnded(object sender, PlayerClimbEventArgs e)
 {
     isClimbing = false;
     previousFloorY = float.MaxValue; // insure a height adjustment can trigger on climb release
 }
 protected void OnClimbEnded(object sender, PlayerClimbEventArgs e)
 {
     isClimbing     = false;
     previousFloorY = float.MaxValue; // insure a height adjustment can trigger on climb release
 }