void Update() { if (!GameController.IsPaused()) { targetX = Input.GetAxis("Mouse X"); targetY = Input.GetAxis("Mouse Y"); int y = Mathf.RoundToInt(ServerController.player.mouseLook.mouseLookRoot.localEulerAngles.x); if (y == 270 || y == 90) { targetY = 0f; } } else { targetX = 0f; targetY = 0f; } Vector3 targetVector = new Vector3(targetY, -targetX) * template.strengh * Settings.Sensitivity; targetVector = Vector3.ClampMagnitude(targetVector, template.maxDistance); transform.localRotation = Quaternion.Slerp( transform.localRotation, Quaternion.Euler(targetVector), template.lerpSpeed > 0f ? template.lerpSpeed * Time.deltaTime : 1f ); }
public bool Moving() { if (photonView.isMine) { return(!GameController.IsPaused() && ( Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.A) )); } return(player.walking); }
void Update() { transform.localPosition = Settings.GlobalViewmodelOffset; if (!GameController.IsPaused()) { if (Input.GetKey(KeyCode.Mouse0) && canAttack) { Attack(); } } }
void Update() { if (!GameController.IsPaused()) { tryingToAim = Input.GetKey(KeyCode.Mouse1) && canAim; bool tryingToShoot = info.auto ? Input.GetKey(KeyCode.Mouse0) : Input.GetKeyDown(KeyCode.Mouse0); if (tryingToShoot && canShoot) { Fire(); } if (Input.GetKeyDown(KeyCode.R) && canReload) { Reload(); } } else { tryingToAim = false; } if (player.running && !drawing) { //Running Vector3 position = info.runningLoc.position + Settings.GlobalViewmodelOffset; Location runningLoc = new Location(position, info.runningLoc.eulerAngles, info.runningLoc.scale); targetLoc = runningLoc; } else { //Walking or Aiming Vector3 position = info.normalLoc.position + Settings.GlobalViewmodelOffset; Location normalLoc = new Location(position, info.normalLoc.eulerAngles, info.normalLoc.scale); targetLoc = !aiming ? normalLoc : info.aimingLoc; } transform.localPosition = Vector3.Lerp(transform.localPosition, targetLoc.position, (aiming ? aimingLerpSpeed : lerpSpeed) * Time.deltaTime); transform.localRotation = Quaternion.Slerp(transform.localRotation, targetLoc.rotation, (aiming ? aimingLerpSpeed : lerpSpeed) * Time.deltaTime); transform.localScale = Vector3.Lerp(transform.localScale, targetLoc.scale, (aiming ? aimingLerpSpeed : lerpSpeed) * Time.deltaTime); main.camFov.fov = player.aiming ? fov - info.aimedFov : fov; }
void Update() { if (photonView.isMine) { recoill = Mathf.Lerp(recoill, 0f, recoillLerpSpeed * Time.deltaTime); if (!GameController.IsPaused()) { float yRot = Input.GetAxis("Mouse X") * Settings.Sensitivity; _xRot -= Input.GetAxis("Mouse Y") * Settings.Sensitivity; _xRot = Mathf.Clamp(_xRot, -90f, 90f); transform.Rotate(0f, yRot, 0f); } mouseLookRoot.localEulerAngles = new Vector3(Mathf.Clamp(_xRot - recoill, -999f, 999f), 0f, 0f); } }
void Update() { if (photonView.isMine) { SetCursorLocked(!GameController.IsPaused()); worldModel.currentIndex = items.currentIndex; worldModel.Refresh(mouseLook.xRot); } else { float sendRate = 1f / (float)PhotonNetwork.sendRateOnSerialize; float ratio = Mathf.InverseLerp(t, t + sendRate, Time.time); transform.position = Vector3.Lerp(startPos, endPos, ratio); transform.rotation = Quaternion.Slerp(startRot, endRot, ratio); worldModel.Refresh(Mathf.Lerp(startXRot, endXRot, ratio)); } }
void Update() { transform.localPosition = Settings.GlobalViewmodelOffset; if (!GameController.IsPaused()) { if (Input.GetKey(KeyCode.Mouse0) && canAttack) { StartThrowing(); } if (Input.GetKeyUp(KeyCode.Mouse0) && canAttack) { FinishThrowing(); } } else { t = Time.time + 0.1f; } }
void Update() { if (photonView.isMine) { headbob.animate = Moving(); bool crouching = Crouching(); Transform cam = player.mouseLook.mouseLookRoot; cam.localPosition = Vector3.Lerp(cam.localPosition, Vector3.up * (crouching ? crouchingCameraHeight : normalCameraHeight), crouchCamLerpSpeed * Time.deltaTime); if (crouching != lastCrouching) { lastCrouching = crouching; controller.height = crouching ? crouchingHeight : normalHeight; controller.center = Vector3.up * controller.height / 2f; } if (Input.GetKeyDown(KeyCode.Space) && !GameController.IsPaused() && grounded) { requestJump = true; } } }
void Update() { if (photonView.isMine && !GameController.IsPaused()) { if (primary == null && secondary == null && melee == null && item1 == null && item2 == null) { return; } if (Input.GetKeyDown(KeyCode.Alpha1) && primary != null) { ChangeWeapon(1); } if (Input.GetKeyDown(KeyCode.Alpha2) && secondary != null) { ChangeWeapon(2); } if (Input.GetKeyDown(KeyCode.Alpha3) && melee != null) { ChangeWeapon(3); } if (Input.GetKeyDown(KeyCode.Alpha4) && item1 != null) { ChangeWeapon(4); } if (Input.GetKeyDown(KeyCode.Alpha5) && item2 != null) { ChangeWeapon(5); } if (Input.GetKeyDown(KeyCode.Q) && lastIndex != -1) { ChangeWeapon(lastIndex); } } }
void FixedUpdate() { if (photonView.isMine) { if (!GameController.IsPaused()) { inputZ = Mathf.Lerp(inputZ, GetAxisFromKeys(KeyCode.W, KeyCode.S), inputLerpSpeed * Time.deltaTime); inputX = Mathf.Lerp(inputX, GetAxisFromKeys(KeyCode.D, KeyCode.A), inputLerpSpeed * Time.deltaTime); } else { inputZ = Mathf.Lerp(inputZ, 0f, inputLerpSpeed * Time.deltaTime); inputX = Mathf.Lerp(inputX, 0f, inputLerpSpeed * Time.deltaTime); } if (grounded) { if (fallStartLevel != float.MinValue) { if (transform.position.y < fallStartLevel - fallingDamageThreshold) { FallingDamage(fallStartLevel - transform.position.y); } } bool crouch = Input.GetKey(KeyCode.C) && grounded; if (!GameController.IsPaused() && Input.GetKey(KeyCode.LeftShift) && !crouch && !Crouching() && Moving() && !player.reloading) { //Running speed = runningSpeed; headbob.template = runningHeadbob; } else { sway.template = !player.aiming ? walkingSway : aimingSway; if (crouch && !GameController.IsPaused()) { //Crouching or CrouchAiming speed = !player.aiming ? crouchingSpeed : crouchAimingSpeed; headbob.template = !player.aiming ? crouchingHeadbob : crouchAimingHeadbob; } else { //Walking or Aiming speed = !player.aiming ? walkingSpeed : aimingSpeed; headbob.template = !player.aiming ? walkingHeadbob : aimingHeadbob; } } moveDirection = new Vector3(inputX, -antiBumpFactor, inputZ); moveDirection = transform.TransformDirection(moveDirection) * speed; if (requestJump) { requestJump = false; moveDirection.y = jumpSpeed; } } else { if (fallStartLevel == float.MinValue) { fallStartLevel = transform.position.y; } if (airControl) { moveDirection.x = inputX * speed; moveDirection.z = inputZ * speed; moveDirection = transform.TransformDirection(moveDirection); } } float y = moveDirection.y; moveDirection.y = 0f; moveDirection = Vector3.ClampMagnitude(moveDirection, speed); moveDirection.y = y; moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }
void Update() { if (!chatField.gameObject.activeInHierarchy) { if (!classCreation.classes.activeInHierarchy) { if (!menu.activeInHierarchy) { if (Input.GetKeyDown(KeyCode.Escape)) { menu.SetActive(true); } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { chatField.gameObject.SetActive(true); } } else { if (Input.GetKeyDown(KeyCode.Escape)) { UI_Resume(); } } } else { UI_Resume(); } } else { if (!chatField.isFocused) { chatField.Select(); chatField.ActivateInputField(); } if (Input.GetKeyDown(KeyCode.Escape)) { chatField.text = ""; chatField.gameObject.SetActive(false); } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { if (chatField.text != "") { SendChatMessage(chatField.text); } chatField.text = ""; chatField.gameObject.SetActive(false); } } scoreboard.scoreboard.SetActive((Input.GetKey(KeyCode.Tab) && !GameController.IsPaused()) || (ServerController.HasRoundEnded && !menu.activeSelf)); float time = (float)ServerController.RemainingTime; int minutes = Mathf.FloorToInt(time / 60); int seconds = Mathf.FloorToInt(time % 60); timerText.text = string.Format("{0}:{1:00}", minutes, seconds); hitCG.alpha = Mathf.Lerp(hitCG.alpha, 0f, hitLerpSpeed * Time.deltaTime); crosshairImage.color = Color.Lerp(crosshairImage.color, Color.white, hitmarkerLerpSpeed * Time.deltaTime); Player player = ServerController.player; if (player != null) { GunBase currentGunBase = player.items.currentGun; if (currentGunBase != null) { GunInfo currentGunInfo = currentGunBase.info; bool isCrosshairHidden = player.isDead || (currentGunInfo.hideCrosshair && !player.reloading); bool hidingCrosshair = player.aiming; if (currentGunBase is Grenade) { Grenade currentGrenade = (Grenade)currentGunBase; hidingCrosshair = currentGrenade.throwing; } float targetCrosshairAlpha = hidingCrosshair ? (currentGunInfo.showCrosshairWhileAiming ? 1f : 0f) : (isCrosshairHidden ? 0f : 1f); float multiplier = 1f; if (hidingCrosshair) { multiplier = 0f; } else if (player.running) { multiplier = currentGunInfo.runningMultiplier; } else if (player.crouching) { multiplier = currentGunInfo.crouchingMultiplier; } else { multiplier = 1f; } Vector2 targetCrosshairSize = Vector2.one * (currentGunInfo.defaultCrosshairSize * multiplier); crosshairCP.alpha = Mathf.Lerp(crosshairCP.alpha, targetCrosshairAlpha, Gun.aimingLerpSpeed * Time.deltaTime); crosshair.sizeDelta = Vector2.Lerp(crosshair.sizeDelta, targetCrosshairSize, crosshairSizeLerpSpeed * Time.deltaTime); if (currentGunBase is Gun) { Gun currentGun = currentGunBase as Gun; ammoText.gameObject.SetActive(true); if (currentGun.maxAmmo >= 0) { ammoText.text = string.Format("{0}/{1}", currentGun.ammo, currentGun.maxAmmo); } else { ammoText.text = currentGun.ammo.ToString(); } if (player.reloading) { float value = Mathf.InverseLerp(currentGun.reloadingT, currentGun.reloadingT + currentGunInfo.reloadTime, Time.time); crosshairCP.transform.localEulerAngles = Vector3.Lerp(Vector3.zero, Vector3.forward * 90f, value); crosshairCP.transform.localScale = Vector3.one; } } else if (currentGunBase is Grenade) { Grenade currentGrenade = currentGunBase as Grenade; ammoText.gameObject.SetActive(true); ammoText.text = currentGrenade.grenades.ToString(); } else if (currentGunBase is Knife) { ammoText.gameObject.SetActive(false); } healthBarMask.localScale = new Vector3(Mathf.Clamp01((float)player.health / 100f), 1f, 1f); if (healthBarMask.localScale.x > 0f) { healthBar.localScale = new Vector3(1f / healthBarMask.localScale.x, 1f, 1f); } } } }