예제 #1
0
        public static void DrawInstancerParentUI(GameObject theInstancer)
        {
            EditorGUILayout.BeginVertical("Button");

            EditorGUILayout.BeginHorizontal();

            EditorGUILayout.LabelField("Parent:", GUILayout.Width(50));

            EditorGUILayout.LabelField(theInstancer.transform.parent.name, GUILayout.Width(145));

            SS_Common.UIButtonGameObjectSelect(theInstancer.transform.parent.gameObject);

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();
        }
예제 #2
0
        void DrawExistingSubAreasGUI(SS_LevelArea[] allAreas)
        {
            if (allAreas != null && allAreas.Length > 0)
            {
                for (int i = 0; i < allAreas.Length; i++)
                {
                    EditorGUILayout.BeginVertical("Button");

                    EditorGUILayout.BeginHorizontal();

                    EditorGUILayout.LabelField(allAreas[i].name);

                    SS_Common.UIButtonGameObjectSelect(allAreas[i].gameObject);
                    SS_Common.UIButtonGameObjectDelete(allAreas[i].gameObject);

                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.EndVertical();
                }
            }
        }