public void GlobalSetup() { _data = RandomDataGenerator.GetRandomBytes(Bytes); RandomDataEncode.MakeRandomData(_data, out var dataSlightModified, out var dataHeavyModified); // Make Source Stream _sourceStream = new MemoryStream(_data); // Make Slightly Mod Patch CreatePatch(dataSlightModified, ref _patchSlightModified); CreatePatch(dataHeavyModified, ref _patchHeavyModified); }
public void GlobalSetup() { _data = RandomDataGenerator.GetRandomBytes(Bytes); MakeRandomData(_data, out _dataSlightModified, out _dataHeavyModified); _sourceStream = new MemoryStream(_data); }