protected App(CoreMain _core) { core = _core; lua = Lua.LuaUtil.NewLuaEnv(); logicMgr = new LogicMgr(this); stateMgr = new AppStateMgr(this); }
protected App(CoreMain _mono) { root = _mono; uiRoot = GameObject.FindObjectOfType <UIRoot>(); lua = Lua.LuaUtil.NewLuaEnv(); logicMgr = new LogicMgr(this); stateMgr = new AppStateMgr(this); }
public AppStateQuit(AppStateMgr stateMgr) : base(stateMgr, EAppState.Quit) { }
public AppStateWaitTask(AppStateMgr stateMgr) : base(stateMgr, EAppState.WaitTask) { }
public AppStateInit(AppStateMgr stateMgr) : base(stateMgr, EAppState.Init) { }
public AppStateMainLogic(AppStateMgr stateMgr) : base(stateMgr, EAppState.MainLogic) { }