Beispiel #1
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 protected App(CoreMain _core)
 {
     core     = _core;
     lua      = Lua.LuaUtil.NewLuaEnv();
     logicMgr = new LogicMgr(this);
     stateMgr = new AppStateMgr(this);
 }
Beispiel #2
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 protected App(CoreMain _mono)
 {
     root     = _mono;
     uiRoot   = GameObject.FindObjectOfType <UIRoot>();
     lua      = Lua.LuaUtil.NewLuaEnv();
     logicMgr = new LogicMgr(this);
     stateMgr = new AppStateMgr(this);
 }
Beispiel #3
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 public AppStateQuit(AppStateMgr stateMgr) : base(stateMgr, EAppState.Quit)
 {
 }
Beispiel #4
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 public AppStateWaitTask(AppStateMgr stateMgr) : base(stateMgr, EAppState.WaitTask)
 {
 }
Beispiel #5
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 public AppStateInit(AppStateMgr stateMgr) : base(stateMgr, EAppState.Init)
 {
 }
Beispiel #6
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 public AppStateMainLogic(AppStateMgr stateMgr) : base(stateMgr, EAppState.MainLogic)
 {
 }