예제 #1
0
        /// <summary>
        /// 加载AssetBundle,获取里面的Asset
        /// </summary>
        /// <param name="isHasDependence">是否存在依赖</param>
        public virtual void Load(bool isHasDependence = true)
        {
            AssetBundleItem assetBundleItem = AssetBundleUtility.Load(m_fullPath, name, isHasDependence);

            m_obj = assetBundleItem.LoadAsset(typeof(UnityEngine.Object));
        }
예제 #2
0
 public virtual void Load()
 {
     assetBundleItem = AssetBundleUtility.Load(m_fullPath, "", false);
 }