/// <summary> /// 加载AssetBundle,获取里面的Asset /// </summary> /// <param name="isHasDependence">是否存在依赖</param> public virtual void Load(bool isHasDependence = true) { AssetBundleItem assetBundleItem = AssetBundleUtility.Load(m_fullPath, name, isHasDependence); m_obj = assetBundleItem.LoadAsset(typeof(UnityEngine.Object)); }
public virtual void Load() { assetBundleItem = AssetBundleUtility.Load(m_fullPath, "", false); }