/// <summary> /// 全て消去 /// </summary> public void Clear() { ResetLayer(); sprites.Clear(); UtageToolKit.DestroyChildren(this.transform); DefaultSprite = null; }
public void DestroyAllChildren() { UtageToolKit.DestroyChildren(CachedRectTransform); }
//アイテムを全消去 void ClearItems() { UtageToolKit.DestroyChildren(rootItems.transform); }
//アイテムを全消去 public void ClearItems() { items.Clear(); UtageToolKit.DestroyChildren(Content); ScrollRect.velocity = Vector2.zero; }
/// <summary> /// アイテムをクリア /// </summary> public void ClearItems() { ///閉じる UtageToolKit.DestroyChildren(grid.transform); }