Example #1
0
 /// <summary>
 /// 全て消去
 /// </summary>
 public void Clear()
 {
     ResetLayer();
     sprites.Clear();
     UtageToolKit.DestroyChildren(this.transform);
     DefaultSprite = null;
 }
Example #2
0
 public void DestroyAllChildren()
 {
     UtageToolKit.DestroyChildren(CachedRectTransform);
 }
Example #3
0
 //アイテムを全消去
 void ClearItems()
 {
     UtageToolKit.DestroyChildren(rootItems.transform);
 }
Example #4
0
 //アイテムを全消去
 public void ClearItems()
 {
     items.Clear();
     UtageToolKit.DestroyChildren(Content);
     ScrollRect.velocity = Vector2.zero;
 }
Example #5
0
 /// <summary>
 /// アイテムをクリア
 /// </summary>
 public void ClearItems()
 {
     ///閉じる
     UtageToolKit.DestroyChildren(grid.transform);
 }