public TargetedActionState (TargetedAction action, Node target) : base (action, target) { ForcedTarget = action.ForcedTarget; TargetedAction = action.Action; ActionState = (FiniteTimeActionState)TargetedAction.StartAction (ForcedTarget); }
public TargetedActionState(TargetedAction action, Node target) : base(action, target) { ForcedTarget = action.ForcedTarget; TargetedAction = action.Action; ActionState = (FiniteTimeActionState)TargetedAction.StartAction(ForcedTarget); }