// Use this for initialization private void Start() { m_Text = GetComponent <Text>(); string text = m_Text.text; m_Text.text = ""; // If you don't want the text to fade right away, skip this line. DelayTracker.DelayAction(0.2f, () => FadeTo(text)); }
private void OnEnable() { DelayTracker.DelayFrames(5, UpdateRenderingMode); }