예제 #1
0
        static void Prefix(ref GameObject gordoObj)
        {
            if (!SRRandomizer.gordo_randomizeFoodRequirement)
            {
                return;
            }

            GordoEat gordoEat = gordoObj.GetComponent <GordoEat>();

            gordoEat.targetCount = SRRandomizer.GetRandomizedGordoFoodTarget();

            //SlimeDefinitions slimeDefinitions = SRSingleton<GameContext>.Instance.SlimeDefinitions;
            //gordoEat.slimeDefinition = slimeDefinitions.GetSlimeByIdentifiableId(Identifiable.Id.TABBY_SLIME);
        }
예제 #2
0
        protected override void Build()
        {
            // Load Material
            ModelMat = CreateModelMat();

            // Get GameObjects
            Prefab      = PrefabUtils.CopyPrefab(BaseItem);
            Prefab.name = NamePrefix + Name;
            Prefab.transform.localScale = Scale;

            GameObject child = Prefab.transform.Find("Full size/slime_gordo").gameObject;

            // Load Components
            GordoEat     eat = Prefab.GetComponent <GordoEat>();
            GordoRewards rew = Prefab.GetComponent <GordoRewards>();

            GordoDisplayOnMap disp = Prefab.GetComponent <GordoDisplayOnMap>();
            GordoIdentifiable iden = Prefab.GetComponent <GordoIdentifiable>();

            MeshFilter filter = Prefab.FindChild("Full size").GetComponent <MeshFilter>();

            SkinnedMeshRenderer render = child.GetComponent <SkinnedMeshRenderer>();

            // Setup Components
            filter.sharedMesh   = Mesh;
            eat.slimeDefinition = Definition;
            eat.targetCount     = TargetCount;

            List <GameObject> rews = new List <GameObject>();

            if (Rewards != null)
            {
                foreach (Identifiable.Id id in Rewards)
                {
                    rews.Add(GameContext.Instance.LookupDirector.GetPrefab(id));
                }
            }

            rew.rewardPrefabs = rews.ToArray();

            iden.id          = ID;
            iden.nativeZones = NativeZones;

            disp.markerPrefab = MarkerPrefab ? MarkerPrefab : disp.markerPrefab;

            render.sharedMaterial = ModelMat;
        }