/// <summary>Adds an element to the sprite.</summary> public void AddElement(UMaterialInterface Material, UCurveFloat DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat DistanceToSizeCurve) { CheckIsValid(); AddElement(_this.Get(), Material, DistanceToOpacityCurve, bSizeIsInScreenSpace?1:0, BaseSizeX, BaseSizeY, DistanceToSizeCurve); }
/// <summary>Adds an element to the sprite.</summary> public extern void AddElement(UMaterialInterface Material, UCurveFloat DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat DistanceToSizeCurve);
/// <summary>Update a certain float track's curve</summary> public void SetFloatCurve(UCurveFloat NewFloatCurve, string FloatTrackName) { CheckIsValid(); SetFloatCurve(_this.Get(), NewFloatCurve, FloatTrackName); }
/// <summary>Update a certain float track's curve</summary> public extern void SetFloatCurve(UCurveFloat NewFloatCurve, FName FloatTrackName);