Beispiel #1
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 /// <summary>Adds an element to the sprite.</summary>
 public void AddElement(UMaterialInterface Material, UCurveFloat DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat DistanceToSizeCurve)
 {
     CheckIsValid();
     AddElement(_this.Get(), Material, DistanceToOpacityCurve, bSizeIsInScreenSpace?1:0, BaseSizeX, BaseSizeY, DistanceToSizeCurve);
 }
Beispiel #2
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 /// <summary>Adds an element to the sprite.</summary>
 public extern void AddElement(UMaterialInterface Material, UCurveFloat DistanceToOpacityCurve, bool bSizeIsInScreenSpace, float BaseSizeX, float BaseSizeY, UCurveFloat DistanceToSizeCurve);
Beispiel #3
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/// <summary>Update a certain float track's curve</summary>
        public void SetFloatCurve(UCurveFloat NewFloatCurve, string FloatTrackName)
        {
            CheckIsValid();
            SetFloatCurve(_this.Get(), NewFloatCurve, FloatTrackName);
        }
Beispiel #4
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 /// <summary>Update a certain float track's curve</summary>
 public extern void SetFloatCurve(UCurveFloat NewFloatCurve, FName FloatTrackName);