public static void SetQuat(string key, Quat value) { ms_QDict[key] = value; }
extern static Rotator Rotator(ref Quat _this);
extern static Quat Multiply(ref Quat _this, ref Quat Other);
/** * Transform a rotation matrix into a quaternion. * * @warning rotation part will need to be unit length for this to be right! */ public Quat ToQuat() { Quat Result = new Quat(this); return(Result); }
private extern static void _SetValue(IntPtr actor, IntPtr property, Quat value);
private extern static void _SetRotationQ(IntPtr handle, Quat trans);