예제 #1
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파일: Data.cs 프로젝트: corefan/SharpUnreal
 public static void SetQuat(string key, Quat value)
 {
     ms_QDict[key] = value;
 }
예제 #2
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 extern static Rotator Rotator(ref Quat _this);
예제 #3
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 extern static Quat Multiply(ref Quat _this, ref Quat Other);
예제 #4
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        /**
         * Transform a rotation matrix into a quaternion.
         *
         * @warning rotation part will need to be unit length for this to be right!
         */
        public Quat ToQuat()
        {
            Quat Result = new Quat(this);

            return(Result);
        }
예제 #5
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 private extern static void _SetValue(IntPtr actor, IntPtr property, Quat value);
예제 #6
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 private extern static void _SetRotationQ(IntPtr handle, Quat trans);