/// <summary>Returns the user setting for game screen resolution, in pixels.</summary> public FIntPoint GetScreenResolution() { CheckIsValid(); FIntPoint ___ret = GetScreenResolution(_this.Get()); return(___ret); }
/// <summary> /// Constructs a vector from an FIntPoint. /// </summary> /// <param name="a">Int Point used to set X and Y coordinates, Z is set to zero.</param> public FVector(FIntPoint a) : base(E_CreateStruct_FVector_FIntPoint(a), false) { }
/// <summary> /// Constructor /// </summary> /// <param name="inMin">Minimum Point</param> /// <param name="inMax">Maximum Point</param> public FIntRect(FIntPoint inMin, FIntPoint inMax) : base(E_CreateStruct_FIntRect_FIntPoint_FIntPoint(inMin, inMax), false) { }
/// <summary> /// Constructs a vector from an FIntPoint. /// </summary> /// <param name="inPos">Integer point used to set this vector.</param> public FVector2D(FIntPoint inPos) : base(E_CreateStruct_FVector2D_FIntPoint(inPos), false) { }
/// <summary>@return The default resolution when no resolution is set</summary> public static FIntPoint GetDefaultResolution() { FIntPoint ___ret = GetDefaultResolution(IntPtr.Zero); return(___ret); }
/// <summary>@return The default window position when no position is set</summary> public static FIntPoint GetDefaultWindowPosition() { FIntPoint ___ret = GetDefaultWindowPosition(IntPtr.Zero); return(___ret); }
/// <summary>Sets the user setting for game screen resolution, in pixels.</summary> public void SetScreenResolution(FIntPoint Resolution) { CheckIsValid(); SetScreenResolution(_this.Get(), ref Resolution); }
extern static void SetScreenResolution(IntPtr _this, ref FIntPoint Resolution);
/// <summary>Sets the user setting for game screen resolution, in pixels.</summary> public extern void SetScreenResolution(FIntPoint Resolution);