Example #1
0
/// <summary>Returns the user setting for game screen resolution, in pixels.</summary>
        public FIntPoint GetScreenResolution()
        {
            CheckIsValid();
            FIntPoint ___ret = GetScreenResolution(_this.Get());

            return(___ret);
        }
Example #2
0
 /// <summary>
 /// Constructs a vector from an FIntPoint.
 /// </summary>
 /// <param name="a">Int Point used to set X and Y coordinates, Z is set to zero.</param>
 public FVector(FIntPoint a) :
     base(E_CreateStruct_FVector_FIntPoint(a), false)
 {
 }
Example #3
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="inMin">Minimum Point</param>
 /// <param name="inMax">Maximum Point</param>
 public FIntRect(FIntPoint inMin, FIntPoint inMax) :
     base(E_CreateStruct_FIntRect_FIntPoint_FIntPoint(inMin, inMax), false)
 {
 }
Example #4
0
 /// <summary>
 /// Constructs a vector from an FIntPoint.
 /// </summary>
 /// <param name="inPos">Integer point used to set this vector.</param>
 public FVector2D(FIntPoint inPos) :
     base(E_CreateStruct_FVector2D_FIntPoint(inPos), false)
 {
 }
Example #5
0
/// <summary>@return The default resolution when no resolution is set</summary>
        public static FIntPoint GetDefaultResolution()
        {
            FIntPoint ___ret = GetDefaultResolution(IntPtr.Zero);

            return(___ret);
        }
Example #6
0
/// <summary>@return The default window position when no position is set</summary>
        public static FIntPoint GetDefaultWindowPosition()
        {
            FIntPoint ___ret = GetDefaultWindowPosition(IntPtr.Zero);

            return(___ret);
        }
Example #7
0
/// <summary>Sets the user setting for game screen resolution, in pixels.</summary>
        public void SetScreenResolution(FIntPoint Resolution)
        {
            CheckIsValid();
            SetScreenResolution(_this.Get(), ref Resolution);
        }
Example #8
0
 extern static void SetScreenResolution(IntPtr _this, ref FIntPoint Resolution);
 /// <summary>Sets the user setting for game screen resolution, in pixels.</summary>
 public extern void SetScreenResolution(FIntPoint Resolution);