예제 #1
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 public void RegAudioPlaybackPercent(ActorComponent _this)
 {
     _RegAudioPlaybackPercent(NativeHandler, _this.NativeHandler);
 }
예제 #2
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 public void RegSequencerStop(ActorComponent _this)
 {
     _RegSequencerStop(NativeHandler, _this.NativeHandler);
 }
예제 #3
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 public void RegAudioFinished(ActorComponent _this)
 {
     _RegAudioFinished(NativeHandler, _this.NativeHandler);
 }
예제 #4
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 public void RegComponentWake(ActorComponent _this)
 {
     _RegComponentWake(NativeHandler, _this.NativeHandler);
 }
예제 #5
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 public void RegComponentSleep(ActorComponent _this)
 {
     _RegComponentSleep(NativeHandler, _this.NativeHandler);
 }
 public void RegParticleCollide(ActorComponent _this)
 {
     _RegParticleCollide(NativeHandler, _this.NativeHandler);
 }
예제 #7
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 public void RegComponentEndOverlap(ActorComponent _this)
 {
     _RegComponentEndOverlap(NativeHandler, _this.NativeHandler);
 }
 public void RegParticleBurst(ActorComponent _this)
 {
     _RegParticleBurst(NativeHandler, _this.NativeHandler);
 }
 public void RegParticleDeath(ActorComponent _this)
 {
     _RegParticleDeath(NativeHandler, _this.NativeHandler);
 }
 public void RegParticleSpawn(ActorComponent _this)
 {
     _RegParticleSpawn(NativeHandler, _this.NativeHandler);
 }
예제 #11
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 public void RegAppDeactivate(ActorComponent _this)
 {
     _RegAppDeactivate(NativeHandler, _this.NativeHandler);
 }
예제 #12
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 public void RegAppWillTerminate(ActorComponent _this)
 {
     _RegAppWillTerminate(NativeHandler, _this.NativeHandler);
 }
예제 #13
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 public void RegAppHasEnteredForeground(ActorComponent _this)
 {
     _RegAppHasEnteredForeground(NativeHandler, _this.NativeHandler);
 }
예제 #14
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 public void RegAppWillEnterBackground(ActorComponent _this)
 {
     _RegAppWillEnterBackground(NativeHandler, _this.NativeHandler);
 }