public void RegAudioPlaybackPercent(ActorComponent _this) { _RegAudioPlaybackPercent(NativeHandler, _this.NativeHandler); }
public void RegSequencerStop(ActorComponent _this) { _RegSequencerStop(NativeHandler, _this.NativeHandler); }
public void RegAudioFinished(ActorComponent _this) { _RegAudioFinished(NativeHandler, _this.NativeHandler); }
public void RegComponentWake(ActorComponent _this) { _RegComponentWake(NativeHandler, _this.NativeHandler); }
public void RegComponentSleep(ActorComponent _this) { _RegComponentSleep(NativeHandler, _this.NativeHandler); }
public void RegParticleCollide(ActorComponent _this) { _RegParticleCollide(NativeHandler, _this.NativeHandler); }
public void RegComponentEndOverlap(ActorComponent _this) { _RegComponentEndOverlap(NativeHandler, _this.NativeHandler); }
public void RegParticleBurst(ActorComponent _this) { _RegParticleBurst(NativeHandler, _this.NativeHandler); }
public void RegParticleDeath(ActorComponent _this) { _RegParticleDeath(NativeHandler, _this.NativeHandler); }
public void RegParticleSpawn(ActorComponent _this) { _RegParticleSpawn(NativeHandler, _this.NativeHandler); }
public void RegAppDeactivate(ActorComponent _this) { _RegAppDeactivate(NativeHandler, _this.NativeHandler); }
public void RegAppWillTerminate(ActorComponent _this) { _RegAppWillTerminate(NativeHandler, _this.NativeHandler); }
public void RegAppHasEnteredForeground(ActorComponent _this) { _RegAppHasEnteredForeground(NativeHandler, _this.NativeHandler); }
public void RegAppWillEnterBackground(ActorComponent _this) { _RegAppWillEnterBackground(NativeHandler, _this.NativeHandler); }