private SetCurrentTest ( UnityTest.TestComponent tc ) : void | ||
tc | UnityTest.TestComponent | |
리턴 | void |
public void RunFinished(List <TestResult> testResults) { window.SetCurrentTest(null); EditorApplication.isPlaying = false; EditorUtility.ClearProgressBar(); GuiHelper.SetConsoleErrorPause(consoleErrorOnPauseValue); PlayerSettings.runInBackground = runInBackground; }
public void RunFinished(List <TestResult> testResults) { m_Window.SetCurrentTest(null); m_CurrentTest = null; EditorApplication.update -= OnEditorUpdate; EditorApplication.isPlaying = false; EditorUtility.ClearProgressBar(); PlayerSettings.runInBackground = m_RunInBackground; }